Strategies for playing Flight Control on iPhone


I saw a friend playing this game on his iPhone and found it interesting enough. I tried to find it in the App Store and found that the icon was so good I would have missed it. It's just a game that seems deceptively simple. But once you go, it will be much heavier than you would think, because there are things you consider self-explanatory for such a flight simulation.

Most beginners would be entertaining the tracks to get to the airports without realizing that planning is needed. What you really have to do is skip the line that will reach the airport and forget it. Unless you've noticed it, it's likely to happen many times when you focus too long on a plane.

This is especially true if a lot of projects that are close to each other are consecutive landings.

– Inbound Airplanes

Must be fast and focused. After we have loaded an airplane, we must step in and look for the incoming plane symbols, especially to avoid collision. Avoid drawing current planes along the edges of the screen as there is little time to respond when a plane drains and collides with its existing plane.

– Different Speed ​​Airplanes

Only red planes have speed variations. My strategy is to leave the faster planes for the first time. If we are faster we have to fit much better to face, so we have to get more priority to get rid of it.

The game also sucks airplanes so that if they walk straight ahead at the airport, they'll definitely collide. This forces you to draw long journeys for some aircraft to avoid collisions.

What we can do is draw all the airplanes directly to the airports and properly handle the obvious collision paths in a row.

This is a good solution, especially when there are lots of machines on the screen. The sight of many planes is potentially a sliding of nerves.


Slow units of the game. Make straight lines to helipads and worry about aircraft later. The planes are more flexible on the roads, so they can engage around helicopters.


Likewise, planes with automatic drawing paths must be avoided. Develop user-guided planes to avoid computer-controlled.

– Aircraft carrier

The heaviest airport. Especially because of the faster flying and planing of planes.

– The short-lived game

Unfortunately, the game does not evolve, and just the same number, no matter how many airplanes you get. So without the developer creating some interesting new mechanics, this game does not take long.

-Instant Death

As usual, this game also suffers from an instant lethal syndrome. Too many games are over before time and need to be restarted. Why do not you put a life or penalty system to make the game smoother to gaming?

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Source by Rebecca B Brown

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