Apple's known rigor … almost everything. The App Store is no exception. Applying an app to the App Store has far more problems than appearing on Google Play, the only application market that matches the number, variety, and popularity of the App Store. Getting the first iOS app is even more problematic. The app must be Apple approved. But no matter how restrictive Apple is, it provides incentives for developers to build on iOS and tries to explain why the application does not show up and look. If you own the software, the developer must install it for you. But anyway, you just have to get ready. This means that your iOS product needs to be ready.
Testing is critical to software development and for good reasons. Which saves time – Apple has stable hardware and iOS versions. There is no Android mass here. The application is tested twice – in the QA process and in Apple. Applications can be restored due to crashes, slowdowns, memory problems, questionable content, and many other factors (as described in the App Store Review Guidelines).
There is a minimum iOS version on which the application is running; pre-configured and displayed in the App Store. Therefore, future updates must comply with the OS versions of users that appear on the application page. If you allow controversy, users with the oldest iOS versions can not run the updated app; you can download the updated version through iTunes and replace the previous one – so you will be disappointed, which would never really be. But the good thing is that Apple is consistent with iOS updates, and users are usually promptly installing them.
What is your application icon? Not all, of course, but somewhere close. The icon artwork has to be delivered at more than a fairly specified size. The icon is the first impression that the user receives with the application name. The name should be unique and may differ from the device's home screen under the icons. It's often good if these two names are the same. For example, if you are sending a new calculator, a unique name should appear on the App Store page, but for users it would be okay if you simply "calculate" as it is on the home screen.
What is the main app for the app on the App Store? Correct, screenshots. Your app may contain up to 1-5 screenshots of the page. If the application is universal, it supports both iPad and iPhone / iPod touch, be sure to create separate screenshots for these. The elongated 4 & amp; the iPhone 5 screen also differentiates the 3.5 "counter But hey, it's still a good thing you need to know Screenshots must have fixed sizes – for devices that comply with the rule But the pictures do not need actual app screenshots
What do you need to be ready to use? This metadata means that the above mentioned name, category app (primary and secondary, such as games), can be used creatively if this is reasonable for the software product Applications that require a subscription require a demo account for the Apple team, so you do not need to sign up from scratch. If updates (which are vital and are not as painless as submitting a completely new application), the "News" is used to inform the user
Then sets the price for the app. And, of course, if you target a market in a jurisdiction, for example, you can set the right availability. Both can be painfully changed. Then there is rating. This can be set to answer application content issues to determine age limits for potential users. Like almost everything, rating is carefully controlled by Apple.
There is no time for Apple to review the new application. Usually approx. It takes two weeks for a new one and about one week for an update. But the actual time may vary. You must set the date when the app should be started in the App Store after it has been approved. This is necessary if you need to start a particular date. After installing your app, expand the promotion banner and guide the software product to your users, earnings, high ratings, and positive reviews in the App Store.