There are some development options on non-Mac computers. One is Flash CS5.5 which has proved very successful with Flash iPhone Packager. The iOS package allows you to create applications on Windows. You can also create flash iOS applications in environments other than Adobe. This can be done by using the Flex compiler and the program that has been created can be packed on iPhone if you follow the same instructions and create it.
Airplay SDK is another option for Windows to create applications. It can be used to create games and register them on a computer. It is an ideal solution for 2D as well as 3D applications and games as there is a free offer available for independent developers. This and Flash CS5.5 can be used to collect code that is native to iPhone directly from Windows PC. The majority of applications that can be found in the app store have been created with these two options.
Game developers can work on the Windows PC with Unity 3D. It is a game development engine with an inbuilt editor that is powered by two drivers known as C # and Boo. The editor of this application development tool as well as version action is compatible with both Mac and Windows.
There is also a Stonetrip S3D which is a machine for developing games. It also comes with an inbuilt editor that uses LUA and both can be used with Windows. It is important that these two games that develop the machine can be developed without Mac, Mac must be used to test it.
The development of iPhone apps is all about creation, both in the program that is created and how it is created. If you do not have a Mac, do not be excuse to get your idea out there, work and get some good money.
Source by Andrew Tucke