As a prominent branch of game development in the 1970s, due to the great success of arcade video games, the game designers, known to date, were responsible for designing much of the game, including rules, history, characters and games. general appeal. Today, gaming is a multi-million dollar industry that is only expected to grow with technology. Check out the timeline below to find out how the industry has developed and expanded over the years.
1952 – Willy Higinbotham creates what is commonly called "first video game". Like table tennis, this 2-player game was played on an oscilloscope.
1961 – A MIT student, Steve Russell, creates the first interactive game, Spacewars, played on mainframes.
1971 – Computer Space, developed by Nolan Bushnell and Ted Dabney (founders of Atari), will be the first video game. Although popular right away, many find the game too difficult.
1972 – In realizing the potential of video games, Magnavox released Odyssey, the first home video game system. It is mainly the base of Atari and is quickly recognized as the leader of the video game industry. Their first release, Pong, was wildly successful and soon became a home version.
1974 – Steve Jobs, a technician at Atari and later a circuit maker, presented an idea to Atari's founders for a personal computer system. Being linked to other projects, Bushnell sent a venture capitalist to Jobs to provide support. This personal computer was, of course, the beginning of Apple.
1975 – The first computer game reaches the markets. The gunfight used a microprocessor instead of wired circuits.
1977 – The Atari 2600 gaming console costs $ 249.95 for a large amount of money.
1978 – Increasing the level of recent competition and interest in video games, Space Invaders is the first game to track and display high scores. Shortly afterwards, the Asteroids game went one step further and stored three letters with the best scores.
1980 – The first 3D game, Battlezone, is created. The game caught the eyes of the American government, who later modified the training. Due to the increasing complexity of games, companies are setting up teams for planning. Game designers and programmers will soon become a separate, separate track.
1981 – The gaming industry is of paramount importance in the first periodical of electronic games.
1985 – Tetris developed by the Russian programmer for gaming arcades, video game consoles and home computers.
1989 – Game Boys, hand-held gaming devices manufactured by Nintendo, bring great benefits to the market. Later in the year, Sega released the Genesis game console.
1994 – The Entertainment Software Evaluation Committee is responsible for violence and worries in games. The games are now rated on the packaging.
1995 – Sony releases PlayStation in the United States for 20 million units sold in 1997.
1996 – Arcades focus on traditional video games to more popular physical riding games such as skiing and car / bike racing.
1998 – Sega Dreamcast release, one of Sega's latest draws to stay on the market.
2000 – Sony PlayStation 2 released. The 500,000 initial unit sells $ 300 immediately. In the same year, The Sims exceeded Myst as the best-selling PC game. Game designers are already working in dozens of teams to quickly create the complex games sold.
2001 – Next-generation gaming systems are introduced. Microsoft Xbox and Nintendo GameCube are not only more interactive for the user, but are also easier to develop games. Shortly after the release of these products, Sega announced that it was no longer manufacturing hardware.
2004 – The Nintendo DS is conveniently a portable system. Sony will continue the portable version of Sony PSP in a year.
2006 – The Nintendo Wii revolutionizes the market with its control system designed to imitate actual physical movements, such as swinging a tennis racket or throwing a bowling ball. In the same year, the PlayStation 3 is the most sophisticated (and expensive) console.
2007 – Apple releases the iPhone and creates a completely new device in which to play.
2008 – The App Store is launched. With a variety of features, games are quickly becoming the most popular and lucrative applications. Game design and smartphone application development become a big part. In a successful effort to involve and excite all ages from Wii, Nintendo releases Wii Fit. Next year, Wii Sports surpasses Super Mario Bros. as the most popular video game, selling over 40 million pieces.
2011 – A further 30% increase is expected for 2016, with the gaming industry generating more than 18 billion sales a year. Colleges and grades are increasingly developed and popular for game design and production.