Approving the new iOS app in the App Store is a tough job. That is why it is very important that you have experienced this. For example, development companies are part of the development cycle. Much more is needed than applications to be consistent and error-free, lacking obscene content, and not copying Apple's default applications. All ways of returning the application can be found in Apple's policies; here we write some of the most interesting ones.
first Use a questionable value
Follow Apple's guidelines – they will not accept an app if there is essentially an ad for ad, if it's a collection of web pages, pages, or links. Applications must have a clear functional value, a smooth workflow, and useful, relevant content. And of course, it can not provide a bad and intuitive user experience.
2nd Allow Load to Load
Each platform has a deadline for the application load time. If iOS has more than 15 seconds, Apple is likely to send a negative email. There is an additional problem like bad and slow internet connection, but this was not only tested on a simulator by real means. Another thing to make sure that the app is loaded fast on older iOS versions and devices – those that are referred to as supported. In general, limiting the modification of loads can be rejected not only by Apple, but also by users when the app makes it into the store.
3rd It shows that your application is unfinished
This includes the screen, comes soon, less than 1.0 and shows such as & # 39; & # 39; beta, # 39; trial period or & # 39; demo "Unlike Google, Apple does not accept uncertain beta versions, it has to offer a polished and ready-made software product
4. Disturbance of right holders
There are two basic ways to get rid of licenses: Firstly, the application should not have access to the address book, photo album, location, calendar, storage, etc. Without the user's permission, secondly, the application may not interfere if the user refuses access (initially or later in the settings). or disable access, the application must otherwise run. If the application wants to collect data from a particular data, then this should only be done with the permission of the user
5. Link to third-party payment systems
Apple has acquired an application within the system which are intended to sell digital content. Each purchase must go through the users' iTunes accounts. It should be noted that non-digital content (such as hotel reservation facilities) does not fall under this rule.
6th Mention a rival platform
In fact, no one likes to mention that the app supports rival platforms. Apple is no exception. It's better to leave this to a promotional website. If you want to reject the application, post this information in the description or worse in the app.
7th Protected content (including Apple)
This app can not be accepted if it contains trademarked content such as Apple's logos, icons, product images, or even "iPhone." Interestingly, Apple does not like Steve Jobs in the app, no matter what kind of environment. Avoid trademark problems and not just Apple's name, software name, description, and content.
8. Try to deceive Apple
I wonder if anyone can do this, for example, hiding hidden content with a secret gesture Apple will thoroughly examine its application and the trick of testing is a pointless idea And why would you do that
One such problem is not cautious about starting the application unless the violation is intentional, but why does anyone do it? Apple is proud to protect the App St hours and users from poor quality applications and malicious programs. While some of the reasons are quite obvious, others (eg Rivals platform releases or third-party payment systems) are not expected. But even if an app is rejected, Apple will tell you the reason and is open for re-submission.